Shooting Range Aim

I’m working on my first BGE project and I’ve already run into some trouble. I’ve watched several FPS shooter tuts but they use the mouseLook type aiming. However, the shooter is stationary in my game. No looking around with the mouse. No movement in any direction. Instead, the player will put the mouse over a target and left click to shoot the target.

Any pointers on how to accomplish this are much appreciated.

Range layout for reference:


Does the camera turn at all to ‘look’ at the targets?

The way you say it, can be achieved easily enough, I’ll make an example blend now…

Here you go, put your mouse over the monkey and click to end it!
Instead of ending the targets in your game, I suggest you animate them instead.

Example.blend [PasteAll]

Thanks Ross. The camera does not turn at all to look at the targets.

You did answer my question, however I should have phrased my question better. I would like to get the position where the mouse and object intersect. This may be beneficial in the long run.

Thanks for your help.