I’m working on my first BGE project and I’ve already run into some trouble. I’ve watched several FPS shooter tuts but they use the mouseLook type aiming. However, the shooter is stationary in my game. No looking around with the mouse. No movement in any direction. Instead, the player will put the mouse over a target and left click to shoot the target.
Any pointers on how to accomplish this are much appreciated.
Thanks Ross. The camera does not turn at all to look at the targets.
You did answer my question, however I should have phrased my question better. I would like to get the position where the mouse and object intersect. This may be beneficial in the long run.