shooting through walls

hey. i have the edit > add object actuator which is adding the bullet. everything is working fine but the bullet is flying throug walls… i’ve tryied this: the bullet have collision sensor with property value: shootable and i have connected this to the edit > end object actuator… but it wont work :confused:

Do you have the walls set as collision objects? I believe they need to be for the bullets to collide with them.

yes i have… its static object with triangle mesh bound… i’ve tried box or something else or disabling and enabling the compound… interesting is that the bullet disapears when hit enemy and have effect to the enemies…

bump… :frowning:

The projectile is probably too fast for Bullet. In the world settings, try turning up the physics substeps.

hey. thanks! it’s working properly now!