Im working on something at uni for visual effects that is in essence a shootout.
For this I need to use blenders rigid body physics engine and the addon of the cell fracture tool.
The question I present to you today is how do I make it so that all the selected objects share the same physics settings, basically I want to fracture a brick and then use the circle select tool the pick out the fractures I want and make them active rigid body’s while leaving the ones around them to passive.
So far I gathered it had something to do with grouping but ive not yet been able to get them to share the same physics options.
I cant do it piece by peice as I expect that there will be about 50-100 fractures per brick and a walls worth of bricks being blown apart.
Help would be appreciated as soon as possible really as I have to keep to a deadline.
So now just for a bit of eye candy, here is a test video I made with bullets and cell fracturing. enjoy!