Shopping Cart - Update 10/10/04!

I just discovered 3D modelling and animation in July, and this is the first version of my first project. I’m working on a major animation project with this cart as the main feature, and I’d like to hear what you guys think! Go ahead and be harsh. :slight_smile:

Here’s the first version:

http://img.photobucket.com/albums/v487/whiteboywithsideburns/FirstRender.jpg

And here’s the updated version:

http://img.photobucket.com/albums/v487/whiteboywithsideburns/Render2.jpg

It’s not a drastic update, but I think subtle changes are just as important as major renovations. As you can see, the handle has been vastly improved. I also decreased the angle of the top of the basket. Along with that, I added leg holes for the kiddie seat (they are difficult to see at this angle, but trust me, they’re there). At this point, I am declaring this model pretty much completed. I may come back every once in a while to fix a few things, but there will be no more major revamps. I have to focus more energy on the rest of the animation project as I am on a fairly tight schedule. Anywho, thanks for any comments and criticisms.

That’s a good shopping cart. I think the plastic handle needs a bit adjustment to fit better with the rest of the cart. Otherwise, I don’t think that a shopping cart could be much better.

Good luck with your project!

is it gona have a sqeaky wheel and give an eletric shock when least expected :slight_smile:
BIGGER handle

I like to see good renders of utilitarian objects, and this is one. The shape seems to slope downward in the front a little more than I’m used to. The structure seems slightly simplified, for example in the absence of a kid-seat (a place where the little brat’s legs go while he’s kicking you in the shins). And you know, they’re always putting advertising on them… :slight_smile:

The use of a single gradient light is simple and effective: a large white soft-box placed off-camera in the lower left, and/or the old catalog photographer’s trick of a translucent lighted (hence, shadowless) floor. This is a geometrically austere object and this lighting suits it … giving a sense of depth while preserving its simple plainness. A good choice for this subject IMHO; it shows restraint. Good, clean, sharp specular highlights represent the shiny-metal-tube construction and give a clear sense of the round shape. All the specular highlights are consistent with the apparent source angle of the light. A catalog photographer might reasonably stage and light this object this way; of course there are other possibilities.

(Do you have a single mis-placed tine on the lower rack? Isn’t the third tube from the front too long, extending over the top of the bar which holds the front wheels?) Oopsie. 8)

Judging strictly what you’ve got now… “what you’ve got now” is very well done. “Print it!”

Very nice for a cart, I do agree about the handle though.

That’s a good shopping cart. I think the plastic handle needs a bit adjustment to fit better with the rest of the cart. Otherwise, I don’t think that a shopping cart could be much better.

Yes, the handle has bothered me as well. I’ve messed with it several times, and unfortunately this one has looked the best so far (believe it or not). I’m still looking into other designs, however.

The shape seems to slope downward in the front a little more than I’m used to. The structure seems slightly simplified, for example in the absence of a kid-seat (a place where the little brat’s legs go while he’s kicking you in the shins).

Due to a severe lack of decent shopping cart photos on the internet, my references were fairly limited; so quite a bit of it was completely eyeballed. The steep slope is an unfortunate result of that, but it doesn’t seem to bother me all that much-- mostly because I consider this cart to be my very own design. I will, however, most likely take care of the problem because I need the model to be believable not just in my view, but everyone else’s as well. And as for the kid-seat holes… well, I intended to take care of that problem before the first render, but it seems to have completely skipped my mind.

(Do you have a single mis-placed tine on the lower rack? Isn’t the third tube from the front too long, extending over the top of the bar which holds the front wheels?) Oopsie.

Nope. As a matter of fact, if you look closely, each of those lines extend the exact same length. That particular line just caught a bit more reflection than the others. It is a bit visually distracting…

Anywho, thanks for all the replies, everyone!

NIce cart… i think that the top slope is too long, but that’s probably because of that sharp angle…

The handles bother me too…

nicely done…

~Delta

Please also keep in mind that since this object is not intended for still renders, I have not invested a lot of time in the lighting and such. Right now I’m mostly concerned with the modelling and materials. :wink:

i think the front dips too much. But tahts just me

carts with the kid seat usually allow you to fold it up. this cart seems to be welded so it can’t be moved. also the backs fold open so you can insert other carts like bad shopping cart porn.

I think the model is excellent. I have no crits about the body because I’ve seen so many different shapes of trolley that I don’t see how there couldn’t be one that looks exactly like that.

I immediately saw the difference between the first and second images. The second one’s chrome looks much better although you may just have turned up the lighting but it is definitely better.

Only thing is the handle like other people have said. Trolley handles sometimes have a solid plastic coating with a bit of reflection. It looks like you used a lambertian shader with no specular highlights. But again, there are trolleys that have duct tape wrapped around the handles so it’s hard to say. It’s really the only bit that looks a bit odd.

Maybe what you could do is add a noise shader as a small bump map to give it a roughness - they sometimes do that for grip.

Still, it’s a very good model.

Only thing is the handle like other people have said. Trolley handles sometimes have a solid plastic coating with a bit of reflection. It looks like you used a lambertian shader with no specular highlights. But again, there are trolleys that have duct tape wrapped around the handles so it’s hard to say. It’s really the only bit that looks a bit odd.

Actually, it does have specular highlights, and a bit of roughness as well. It’s just that this particular angle isn’t showing it. :-?

Ah, I see it in the first image. Anyway, that’s the only thing that looks a little wrong. I wouldn’t worry about it too much. As trolleys go, it’s by far the best I’ve seen. Ok, I’ve only ever seen one trolley including yours but it looks good.