short 3mins.

Hi

I started this about a month ago from scratch.
I wanted to see if I could make an animation that
lasted more than 10 secs, used a minimum of polygons
and textures and made some sort of sense…

If you don’t have a good connexion then don’t bother
it’s about 15M.

http://fermat.ups-tlse.fr/~mcshane/blender/helis.htm

AH-1 Super Cobra! :slight_smile:

Nice to see someone has modeled that wonderful machine…I used to be a flight navagator on an AH-1 when i was with the USMC… seems to be modeled pretty well, cannot tell for sure… Box modeling?

Character animation does need work

Other wise cool :smiley:

it’s a nice short. great music. you captured a nice atmosphere with your lighting and your background images.
i don’t know anything about the helicopter so i can’t comment on it :slight_smile: the animation style in combination with the low poly models has a nice old 3d-game atmosphere… kinda daikatana like.

however there are a number of crits:
the fading between two scenes seems clumsy, the animation stops, then fades… try fading in-animation
the resolution changes within the movie and the strange scanline artefacts don’t really contribute to the atmosphere
the looped animations could have been done a bit more accurate. in the scene with the helicopters on the ground, the camera seems to have a looped “jolt”(?) and the helicopters’ bodies move a bit every rotation of the blades

when are we going to see an update? :slight_smile:

hth
–lasty

Hi

thanks for the feedback. The helicoters are modelled from
a pdf file I got on the net by typing cobra+pdf. I spent all of
20 minutes modelling them and 20 or so doing the texturing -
bump/color from the same pdf file. I wanted how little you
need to do. The rotors I ripped from a dxf I got the same way.
By the way you didn’t mention that I forgot the tail rotor…

I used a copy of Premier to do the montage/editing and I am
learning as I go along. So the transitions suck in general…

>the resolution changes within the movie and the strange scanline artefacts don’t really contribute to the atmosphere

That’s Premier for you. What you see is a combination of the interpolation that Premier uses to slow down a sequence interacting with
the lovely artefacts that DivX adds all of its own. I guess I should have
pixilated to get something more realistic like you see on CNN :smiley:

>the looped animations could have been done a bit more accurate. in the >>looped “jolt”(?).

There is a jolt on the camera to simulate the footsteps
of a cameraman. I guess I should have added a little more noise
or timed it a little better, s that you don’t feel the jolt as
intrusive. In fact there are little jolts everywhere-
on the crows as they fly (I think this works as you didn’t mention
it) and on the empty that is the focus of the camera (I think
this works too on the fly through the helicopters).

As for an update - maybe next week. I wanted to desaturate
more to make it more like the TV but I don’t know. What do you
thinkk?

I can’t get it to play. Bummer.