I hate Sago. He beat me in the Suzanne Awards (this means WAR!). He got his first animation in the Blender Forums Gallery. But I still laughed at this. The pacing was slow in some places, and my reasoning is that I just got slightly bored waiting for something to happen. But that’s been explained away, so there it is. It’s not totally bad (in my opinion) but it’s not perfect, and Sago gave us a disclaimer saying as much. So I wasn’t disappointed.
(You use a renderfarm! That’s your secret! That’s why this is so hot. There’s no skill, just a renderfarm!!! It’s a PLOT!)
Was that “Ooooooh” in the beginning from a game called BZflag? Sorry if that’s already been asked, but I’m not reading 3 pages of Sago praise, thank you very much.
Like Andy said, having knowledge of Blender and some Blender history helps the funnys much more better, but it was made for Blender peoples at the Blender conference. So hey, perfect.
I disagree, Andy, with the long pause after the headkick. I knew the squeak squeak was going to come, and I wanted it to come, and I was waiting for it to come, and I had to wait a long time. (Unless you were referring to the “Oh no.”)
Anyway, Sago, chew on all these differing opinions, and as my co-worker says, “Next time do it perfect.” It’s that simple.
I disagree, Andy, with the long pause after the headkick. I knew the squeak squeak was going to come, and I wanted it to come, and I was waiting for it to come, and I had to wait a long time. (Unless you were referring to the “Oh no.”)
I can’t believe that you not only disagreed with me but felt compelled to make that disagreement public. :eek:
:rolleyes:
I was really only referring to the pause before the head kick. Sitting, waiting, wondering then “whack”. As for the pause after the kick - well, let’s see. We could get all analytical and try to view this through the eyes of the puppeteer - not Sago but the person whose hands we can see. We could easily assume that, like us, he too was wondering what might come next but then, lost for ideas he turned and squeaked. Clearly the boy in the animation is not firing on all cylinders… one straw short of a haybale, not the brightest bulb in the box and for all we know, he may be the successful result of an experiment in artificial stupidity. In fact, I think it’s Super Wu-Man. Do we really expect him to act as we might act in a similar situation? Would we even find ourselves in a similar situation? (Not me, I don’t have a squeaky fish or Ton doll).
We could analyse this as others analysed Elephants Dream and rather than excuse or explain the long pauses, elevate them as artistic elements that challenge the viewer (or the viewer’s patience) and leave it for them to find their own meaning in those audio-visual vacuums that bracket the main action.
But sod it all. I just liked it - even with those overly-long, incredibly boring pauses. Except for the faults, it was perfect - and no one can disagree with that.
I just wanted Sago to have multiple views and takes on his work. It has nothing to do with my public denial of AndyD. I’m keeping that out of this thread, you understand?
Well sod it all, I liked it too! And I had a harder time liking it, since I hate Sago’s guts. I went into it wanting to hate it. But that doesn’t change the fact that I was bored during the pauses! Geeze, I come out of hybernation to offer an opinion and I get slammed for over-analyzing. I gotta choose a different thread. But in all seriousness, I do agree with you, AndyD. Except for it’s faults it is perfect.
I still hate you, Sago.
LGM
(Gosh, I hope nobody takes me seriously and bans me here.)
Well leave them on the side of your plate, or mix them with the potatoes to mask the flavour.
Gosh, I hope nobody takes me seriously and bans me here.
Take you seriously? No Ban you? Hmmm…
I must finish my Wu-Man animation and see if I can get into the gallery before you too (Not to hijack the thread - but I haven’t seen anything from you for a while. Have I not been paying attention?)
haha, perhaps we should get AndyD and LGM a room. And yeah, stop over-analyzing this work, it has the same value as a fartjoke (still glad y’all liked it).
Anyway, thanks guys.
And I love you, you sillybuns. haha. You wanna give it a try next year again?
Absolutely outstanding animation.
As others said before it was hard to believe this was actually CG, only hints I noticed for this were the hands and the background, which are so cartoonish.
The story wasn’t very deep, as said before also (kinda everything was said before ), but still I can’t get my mouth closed by thinking of the visual quality of this.
I think this will indeed be a great benefit in showing the strenghts of Blender.
I’m totally hijacking this thread. It’s much too long anyway. Nah, I’ve been practicing in secret. I got one thing in the WIP, but that fell like a load of bricks (unlike Sago’s work which flies on wings of praise) to page 2. Mind, I’m not complaining, but you asked.
HA! “Try” he says. Next year there will be no try, so enjoy the monkey while you can, you cult-pushing, over-analyzed, over-praised . . . . baby-avatar! My avatar glowers at you.
(Pssst, Rinne, he used a Renderfarm!!! Don’t let him fool you into thinking he’s created great quality here, he’s only using a renderfarm, okay?)
OVER-analyzing??? I didn’t even use the word “juxtaposition”. Any serious critique has to use “juxtaposition”. I did feel that it was an interesting exploration of the genre…
I showed it to my son last night and he couldn’t stop laughing, he re-played it a few times and laughed more each time. My daughter took one look and said “that’s weird”. So I guess it is a fart joke
The part I liked best was the lip-syncing. That was very well handled.
I think the funniest part about it was at the conference screening, the (horrified?) “Oh no!” from Ton at the back of the room when they anounced this clip.
Same here, I though the pauses made it a lot funnier in a strange and absurd way. The low quality of the sound recording also added to that. Sometimes it’s things that were not intentionnal that makes stuff a lot more original and “stylish”.
I agree. The sound quality I thought just gave it a more home-made air which is very suitable for the subject. Even if this was accidental, it still worked really well. Great job, by the way!
Hi there!
I also love your shorts, sago! I watched this one, shaked my head, thought to myself: What a weeeeeeired peice of… and realized that I just couln’t stop watching it again and again! Same thing for “Man in man”!
Somehow you put a mimic in the puppet’s faces without even animating them! You look at the monster’s stupid-evil face and have to laugh! You know it’s a puppet and it wouldn’t make a more intelligent face in a thousend years… but still you’re laughing at this still frozen face watching Ton’s head fall down!
One thing though: The last squeeze of te monster seems to be a bit unrealistic to me. It seems to “optically squeeze” rather than performing an “elastical deformation”, … or - in other words - the squeeze seems to be “flat” rather than “3d”… Hm… you know what I mean?
Ah yeah, the request of the short script of what is told in the short… I think no one did it yet?
At the appearance of the green text: A really awfully recorded blood-freezing (not really) “Booooohooooooo” (like a ghost)
(Appearance of Ton)
Tadaaaaaaa! (dull voice from the puppet player)
… hmmmmmm… (searching the button on Ton’s Body)
(pushed button, badly recorded voice) Hello, I’m Ton Roosendaal, and I pronounce Blender as Blender
(shaking Ton) Wooow! (slightly eval voice)
Squeeze-squeeze!! (sound as from a rubber-duck)
Squeeze-squeeze!!
(After hitting the monster)
(pause)
Haaa-haaaa! (VERY VERY childish)
(pause)
(Head off)
(“facing” <----- hm… bodying, the face is gone! :-)) OH NO!
Sqeeze squeeze
That`s one damned interesting dialoge, huh? Worth an Oscar!!!
Anyways, nice animation. It did make me laugh. The models were really good, but i thought the sound could have been just a little better (even if the low quality adds to the style).