Short Film- "Birdfeeder"-Wire added 12/1

I’ve alluded to this project several times and it has begun. It may take years. The basic plot will revolve around an elderly man at war with the squirrels at his birdfeeder. This is inspired by my father’s paranoia and frequent attempts to outsmart the rodents that steal from the birds.

Here’s is the squirrel model, sans textures and fur (we are still figuring that out. Tried particles; need more experimentation. Would like fur like @ndy’s on King Nozo. Advice wanted!!!)

Plot is still just random ideas in the head, so be patient.

http://blender.sixmonkeys.geek.nz/view_photo.php?set_albumName=NQE1&id=squirrel20001_001
http://blender.sixmonkeys.geek.nz/view_photo.php?set_albumName=NQE1&id=squirrel10001_001

Hey NQE1, I like the squirrel :slight_smile:
It definatley needs Fur like you said, would somthing like this be any good:
http://blender.sixmonkeys.geek.nz/albums/Misc/furr.jpg

Thanks O! I just finished rigging it most of the way. That fur looks pretty good. With a little tweaking it might suit my needs. Is that particles or a script? I still haven’t installed python and don’t know how to set that stuff up so I haven’t used scripts yet (although a friend said python was already on his computer; it may be on mine, I just have no idea what to do!) If it’s particles, I’d like to see what kind of settings you used.

The complication with the fur is that it is generally short and smoothed down over most of the body and only poofs out on the tail and belly region, so I need to figure out puffy fur and smooth fur, which may verywell be just a UV mapped texture.

Anyone have samples of realistic fur texturing?

Oh, this task before me is so daunting!

May be you can make the tail thin and then add fur increasing in length from body to tip. Otherwise it looks great.

Hey NQE1, it’s Particles, I made it several months ago, I’d be happy to give it to you. :slight_smile:

PS I’m pretty sure that the resent blender versions don’t need any special Python stuff…just the scripts… :slight_smile:

The squirrel is on hold due to fur problems. I’ve tried many particle set-ups (including O’s) and I haven’t got one to make it evenly spaced, smooth and renderable. I’m trying to figure out a way that it could look good without fur, but the only way to do that is to make it more cartoony, in which case it would conflict with the more realistic setting. So I can either go for cartoony setting and cartoony characters, realistic setting and realistic characters, or cartoony characters in a realistic setting. I’m leaning towards the last option, as evidenced by the somewhat realistic birdfeeder in progress seen below:

http://blender.sixmonkeys.geek.nz/view_photo.php?set_albumName=NQE1&id=birdfeeder20001
http://blender.sixmonkeys.geek.nz/view_photo.php?set_albumName=NQE1&id=birdfeeder0001

Always up for some good C&C!

Cute Squirrel, shame it’s been put on hold. This guy UVmapped fur texture onto his dog and it looks good (scroll down). Squirrels aren’t really shaggy furry creatures anyway… unless they’ve had a perm.

https://blenderartists.org/forum/viewtopic.php?t=11951&postdays=0&postorder=asc&highlight=furry%20texture&start=15

Thanks for that example! It was honestly very inspiring.

A couple new shots of the birdfeeder. Needs material change for the glass and metal, but otherwise I’m content.

http://blender.sixmonkeys.geek.nz/view_photo.php?set_albumName=NQE1&id=birdfeeder30001

http://blender.sixmonkeys.geek.nz/view_photo.php?set_albumName=NQE1&id=birdfeeder40001

You thought I’d given up, eh? Ha! No, story development is complete and storyboarding has commenced, with modeling and texturing. Furring the squirrel has been torture but I’m making progress and have been receiving assistance from O. I have modelled the bird but have yet to texture it. Due to lack of close-up shots on it, feathers may be unnecessary (thank God!). The old man character has had a prototype model of his head made, which I hope to post soon, but will be revamped. My partner would like to scuplt it in clay and use its contour lines as a guide for a model.

A summary of the plot: An elderly man, who likes working with his hands and is a bit curmudgeonly, builds himself a birdfeeder. Moments after setting it up, he finds a squirrel sitting atop it, eating away with that blank expression of innocence. This enrages him. He’s in love with his birdfeeder and won’t use some fancy “squirrel-proof” feeder. Instead, he devises ever increasingly complex and ludicrous attempts to beat the squirrel. I won’t reveal the ending, although it is probably going to formulaic and predictable to most people, but still hopefully cute and charming.

As proof of the continuing work, I offer this short divx clip. It took awhile to render so I was unable to fix the most obvious problem in it. You will notice that after the bird lands on the feeder and hops, he begins to float into the air before flying off. Pretend he swallowed helium. Also, the uv-map on the bird house doesn’t look much at all like the identical birdhouse in the previous posts. Any suggestions on why distance (I think that is the only factor) is screwing it up would be helpful.

http://blender.sixmonkeys.geek.nz/albums/NQE1/flytest0026_0105.avi

To come (hopefully within next few days):
-Images of old man’s head
-Images of fur tests
-A crappy but nonetheless existant website chronicling this project (this one is iffy)

I’m glad to see an Update :stuck_out_tongue:

Sorry about the Fur taking so long, it’s real torture like you said :wink:

The “Test Animation” looks pretty good, just some flaws, and the Bird flys away like a bat out of hell( :stuck_out_tongue: ), but it should look pretty sweet when it’s complete :slight_smile:

Are you the only person who looks at my work? :frowning: No comments. Oh well. So you think it flies away too fast? Timing is the hardest part.

I was looking through some renders of particle fur and I found one that was actually pretty good. Problem: I never saved that file! Apparently at the time I didn’t like it so I changed it, and it wound up worse. I got to make duplicate scenes before I screw with stuff. Well, I’m on my way to ImageShack to try and upload images there since sixmonkeys is down.

I find it interesting, The fur probably would look best as a mix of uv-mapped grey squirrel fur, and particles in some areas.

Hey… this looks like it’ll be really awesome when put together!!! Why does scritch come to mind? :wink:

The animation looks suprisingly quick… I mean, usually the animations are really slow, it could be a touch to fast, but I like it, looks better quick than lagging.

i also think the anim is too fast
i got a bit frame by frame through it… cold it be that ur bird flaps like this:
(the slashes shall represent the wings position)
/O/
\O\

it looks quiet wrong and funny :wink:
also the flapspeed is too high (one flap per frame!) maybe a little colobri flaps so fast…
hope its not to complicated to adjust this

Yeah, it flys to it, lands, pecks once, then flys away, for no good reason 8)
It would be funny if the Squrrel jumps on it LOL that would make more sence, but really it’s just that the Bird doesent do much once it lands.
Btw, love the Flapping :stuck_out_tongue:

also it starts a littlebit funny
first it starts to float up (maybe too much helium in the seeds :wink: then it starts to flap and then it flies away
umm… but if i think about i dont know how real birds do this oO

the idea with the attacking squirrel is great… with some wired expression
(o)(°) <-- this should be eyes

The fur probably would look best as a mix of uv-mapped grey squirrel fur, and particles in some areas.

Yeah, I hope to do that. I just have to make good looking transitions from uv to particle.

The animation looks suprisingly quick… I mean, usually the animations are really slow, it could be a touch to fast, but I like it, looks better quick than lagging.

I agree that quick is better, but I’ll redo this once I get some reference footage of birds (I’ll probably just film them at our feeder.)

i also think the anim is too fast
i got a bit frame by frame through it… cold it be that ur bird flaps like this:
(the slashes shall represent the wings position)
/O/
\O\

it looks quiet wrong and funny
also the flapspeed is too high (one flap per frame!) maybe a little colobri flaps so fast…
hope its not to complicated to adjust this

I’ll try adding an intermediate flap position and seeing how that looks. Should double flap speed.

Yeah, it flys to it, lands, pecks once, then flys away, for no good reason
It would be funny if the Squrrel jumps on it LOL that would make more sence, but really it’s just that the Bird doesent do much once it lands.
Btw, love the Flapping

Flapping good? Flapping bad? What do I do? :wink:

The chickadees at my house always fly on to the feeder, grab a seed, and then take of to eat it elsewhere. That might just be chickadee “personality” cause some birds do hang around the feeder longer.

also it starts a littlebit funny
first it starts to float up (maybe too much helium in the seeds :wink: then it starts to flap and then it flies away
umm… but if i think about i dont know how real birds do this oO

the idea with the attacking squirrel is great… with some wired expression
(o)(°) <-- this should be eyes

Yeah, it took too long to render to fix those obvious flaws. An attacking squirrel could be funny. I’ll see how it goes.

Well, here are the promised pics.

One version of particle fur. I discovered it is difficult to light particles properly, resulting in this weird glowing look. But I didn’t really try. :stuck_out_tongue:
http://img143.echo.cx/img143/9655/furtest300011ab.jpg

Another version of the fur. A little less bristle-like than the first one. Fur is still too puffy, mostly around fingers and face.
http://img143.echo.cx/img143/3730/furtest2000127rr.jpg

Another attempt at fur. Note the bare spots.
http://img143.echo.cx/img143/8132/furtest500014zg.jpg

The old man (I should probably give him a name.) This is an early version of him. I will most likely start over completely. Plus, this was my first head modelling experience. He is obviously missing the details that make him look old (wrinkles, pronounced brow, etc) but a new version would have them. Any specific ideas about making him look old and have a lot of character would be great.
http://img143.echo.cx/img143/5214/oldman200011qi.jpg

Old man again, from a poorly lit and positioned angle. I had this because I liked his head better in 3D view. It just looks better than the perspective you get from a single image, so I thought I’d include an alternate angle. His ear is kind of screwed up and I plan to give him a rounder, more bulbous nose.
http://img143.echo.cx/img143/8610/oldman00011fe.jpg

Also, some of you may have seen this thread http://www.elYsiun.com/forum/viewtopic.php?t=39170&highlight= which is done by my collaborator. This is the tool box that the old man has as he’s building the birdfeeder.

Well, there you have it. Keep in mind that this is intended as a long-term project in which I’ll learn as I go, so don’t expect results too soon or get your hopes too high for this preliminary work.

I like the work so far. I agree that a pouncing squirrel could be fun. Also wanted to mention that the links in this last post aren’t working for me. I want to see the pics but can’t. :frowning:

Links work with me. Anyone else having problems? I’m using Image Shack now, so maybe I screwed something up.

Weird, it works now. Server must have been down for a few minutes or something.