Okay, that one was pretty good. Now, I do have at least some concerns about it.
For the first one, it would have to be the sky dome. When you have the camera raised as the golem roared, if you paused it at the 33 second mark, you can see where the sky actually ends. That can break the reality of the sky. More importantly, the sky dome texture doesn’t really have to move. Although clouds actually move in real time, it’s really slow; even static unless you are into cloud watching.
The meteors are pretty good, but it could be improved. If you can, try using the fire simulation using domains and smoke flow.
The flower wilting? You could have done that in one smooth notion.