Hi,
I am very new to blender, but I have read many tutorials and have decent (but not great) understanding/command of Blender’s UI and basic techniques.
I have been trying for hours to do something which I thought would be easy but for me thus far is not; which is, building a rectangle that is completely horizontal to the camera and has a rounded front edge.
The problems:
- When I create a cube and scale four verticies to resize the cube to greater than the width of the camera view, I can not get the rectangle to align on all sides to the grid.
- The camera seems to have a horizontal view of the rectangle but the grid seams to schewe - I want the rectangle horizontal to the camera and grid.
Can you provide any steps to create a cube, size it so its’ width is larger than the screen but its’ height is scaled to about 1/2 an inch in the Camera view and is aligned to the grid?
Any of your thoughts, recommendations are welcomed.
Regards,
ServerStorm
Hi I solved this.
It ended up being easy, I just needed to find the correct techniques. In a nut shell:
- Place cube on aligned to grid in top view
- delete default camera (or move it) and then create a new camera that you align to the front of the cube using the transform (N Key) window
- split the 3d interfaces into at least top and camera view; I used top, side and camera as well as a Outliner view
- In camera view slied the cube to the left so that it is aligned to the grid lines just outside the outer camera’s view
- Select the 4 vertices on the right side (In edit mode), hold down shift and select G (grab) and then resize the cube to the right until you line up with the grid just to the outside of the camera’s right view
- Now you have an extended cube that faces the camera exactly horizontal. Next we set the rounded edges.
- Go to edit mode and select all vertices using A. Hit the W key and choose subdivide 6 times (You may have to do it more if your rectangle is really big - 6 worked great for me.
- Then hit F9 aand under Mesh Tools hit Smooth 3 to 4 times, you should notice the cube edges starting to round. Continue doing this - I did it 3 times - until you are happy. Try rendering every couple of smooths to see the true effect.
- Thats it… hope this helps someone else
Regards,
ServerStorm