As you can tell, this mesh is off a little bit.
I think that’s because I was moving it around a lot in edit mode, where you can get the object center off, and now its all messed up.
As you can see, its slightly off balance and looks a little goofy.
I’m wondering if you think it will be easier to completely remodel or if I can just fix it?
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Modron
(Modron)
May 30, 2009, 3:07pm
2
well, you could use a lattice, or the mesh deform modifier to try to scooch it back into shape.
I foresee complications with that.
Also, I just remembered how I started with that: I started with a plain, then a subsurf modifier, and only thought to add a mirror modifier when I was nearly done with the body!
So I think I’ll just start over.
It’s not too late. You could just hack it in half and add a mirror-modifier now. Bam! Instant symmetry.
Actually, in that picture I’ve already done that.
EDIT: Figured out how I got that shape again and just remodeled it:
There, look much better, yes?
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