I have a 3d helmet that I wish to put on an individual in a video who is playing guitar. I’ve started with putting marker points on his face with a sharpie and tried tracking. Aside from being relatively unsuccessful (for a variety of reasons) I started to realize after reading and listening to many tutorials that it seems imperative for Blender to be able to “see” a good majority of the marks on someone’s face. As the individual turns his face to look at the guitar neck (80% of the time , the other 20% is looking directly at the camera), only one side of his face is available.
Am I fighting an uphill battle? Should I give up with trying to put a helmet on this individual? With only half of the markers visible the majority of the time, isn’t it impossible for Blender to track this accurately? most of the tutorials I’ve seen features tracking from the front.
I’m wondering if I am wasting my time