Should I present a material-node setup here?

I put it on Blendswap but I wanted to expose it to a wider audience.
And none of the other categories seem more appropriate for this post.

It’s a node material I created that is intended for sculpting landscapes with real-time topographic contour lines. Pretty cool to use too! I wouldn’t mind some interested users suggesting better and new features.

I originally attempted to sculpt on a pre-rendered 3D viewport, but it doesn’t update the screen most of the time; there is some kind of slow update in the background, although, frustratingly, on occasion it will start working in real-time; really really cool, alas.

However, I found a way to use what I have mostly found to be useless: the Material view in the 3D viewport.

thanks

Blendswap:

Probably a better place would be Materials and Textures, or, if it’s useful in game landscaping, in Game Resources. Maybe even in Modeling…

ok, I will look at those. Although I usually go there for help; in this case I would not actually be addressing any questions. What we need is a forum to announce finished assets we want to share. A ‘Blendswap’ sub-forum would be perfect.