I put it on Blendswap but I wanted to expose it to a wider audience.
And none of the other categories seem more appropriate for this post.
It’s a node material I created that is intended for sculpting landscapes with real-time topographic contour lines. Pretty cool to use too! I wouldn’t mind some interested users suggesting better and new features.
I originally attempted to sculpt on a pre-rendered 3D viewport, but it doesn’t update the screen most of the time; there is some kind of slow update in the background, although, frustratingly, on occasion it will start working in real-time; really really cool, alas.
However, I found a way to use what I have mostly found to be useless: the Material view in the 3D viewport.
thanks
Blendswap: