Should the circle colorpicker need a revamp?

The circular colorpicker /my favourite/ has a flaw. when you pull down the brightness it’s impossible to see what color your on since the entire circle becomes darker.

take a look at this circular colorpicker.

http://mrdoob.com/projects/harmony/

it has always the color or hue intact in the middle, around it is a border repr. the brightness, and if you pull it down it doesn’t effect the hue/color. so you still see what color your choosing even when you have really low brightness.

just a thought.

Interesting concept with the radial value/hue :). I like that. I see the benefits of it, so if someone has the time to do it, sure why not ;P!

Damn that is very intuitive and smart colour wheel.

Where is the color wheel? I only got bl/w strokes… :o

if we could set the alpha value too that would be great

@almux: click the (black) square swatch at the top. Then pick a hue and you’ll see the circumferential picker. Nice!

yes …

both work fine for me, so don’t really care, you could take this as
‘if there enough people who want this then yes, otherwise, no or don’t care’

:slight_smile:

what a nice idea! AND big enough for my old eyes to see clearly

I think the whole idea of putting a circle in a square toolbar is obtuse to begin with, but ther brightness issue is more upsetting.

The color wheel in 2.5 generally works best when you drag the values in HSV mode as well, you get what’s approximately the color you want than drag some sliders to finish the selection.

Then it could be just me who has been dragging the RGB sliders instead of going to the picker since Blender 2.33:rolleyes:

Ho! I see, and pressing Shift key pops the color wheel too! Nice idea! Why not… The actual one in 2.54 is already allright and very similar to most existing color wheel… But if some developper has any spare time (without the thing to add supplementary bugs into Blender’s code)… I’ll use that model too… ;)))

It’s really cool, there’s just one issue I have with it- A circle is not a mouse movement that’s very natural. This could of course be implemented linearly too, and that would be much easier to code.

^^^The linear version is already there in Blender’s picker. It just doesn’t have the hue. I’m off to Blenderstorm.