Should We Animate in Blender using 30 FPS for Unity or Unreal?

If we create an animation in Blender, to be exported to a game engine (for example Unity or Unreal), should we use 30 FPS or keep the default 24 FPS frame rate?

I’m not a game artist, so I’m not an expert…

I would say you want to animate at the frame rate the game engine runs at. If the game engine is running at 30 FPS and you animate at 24 FPS, then your animation will appear faster in the game engine then it does in blender. A 5 second animation at 24 FPS (5*24=120 frames) when played back @ 30 FPS, it becomes a 4 second animation (120/30=4 seconds).

Also sent you a pm.


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Thanks, it makes sense