Should we make something for the Blender Dev team?

Since Blender 2.40 has come out, I think we should make something for them. Like a short or a really cool looking render or something. It might say something like,“Thanks for making my day with Blender!”. And it would have Blender inside of a blender. Or something.

What do you think? It would be neat to use some of the new features of Blender for this. Do you have any ideas of what we might do?

i think the art we post here would be a thanks to them, seeing as they are the ones who made this all possible. in a way, all of this art is a tribute to them.

How about we have them send us images of themselves, and we can model them as a team of superheroes; making them taller, more muscular, etc.
Each user can be assigned a developer, and one person can arrange the models around some kind of futuristic table.

‘fantastic four’

bake cookies for them. 8)

I’m more concern about the GE :-?

‘fantastic four’

There are 7 of them, including Ton Roosenthal.

How about we have them send us images of themselves, and we can model them as a team of superheroes; making them taller, more muscular, etc.
Each user can be assigned a developer, and one person can arrange the models around some kind of futuristic table.

That’s cool. I could make the room pretty easy. But I think the picture should resemble something like this one.

Not exactly like it, but maybe just the table shape, and the PCs. They should be Blender Terminals instead. Out to fight crime, the blender way.©®[email protected]#$%&

Would you want me to upload a idea of how the room might look?

Well some demo videos and files and help documenting the release in the wiki would have been nice. Maybe next time, eh? :wink:

oh, keep in mind, with only two exceptions ( A and F ) the people in that picture aren’t blender developers ( you probably were just using the pic as an example tho’ ). The person taking the picture is though :wink:

More like 40-50 and that’s forgetting anybody whose not directly coding, e.g. Jean-Michel Soler who wrote about a ton of scripts and keep them up-to-date or those who were simply forgotten like Jonathan Merritt.

The official credits, until blender.org isn’t down anymore :

Adam Katz (Turn-table fix)
Alexander Ewering (3D Text improvements, bug fixes)
Alfredo de Greef (Radiance file support, Yafray export fixes)
Andrea Weikert (string library, bug fixes)
Austin Benesh (Python Scripts)
Brecht Van Lommel (IK Engine, LCSM and UV Editing, bug fixes)
Bill Currie (Bug fix)
Campbell Barton (BVH I/O Update, Archimap unwrapper, BPython API)
Chris Burt (Radial Blend texture)
Chris Want (Tuhopuu cvs support, Makefiles, bug fixes)
Daniel Dunbar (Mesh drawing recode, Modifier stack)
DJ Capelis (Linux platform maintenance, bug fixes, 64 bits support)
Eckhard Jaeger (Modifier UI icons)
Erwin Coumans (Bullet Physics, Game engine fixes)
Frederic van der Essen (Quickstart sheet)
Jean-Luc Peurriere (Dependency Graph, OSX platform maintenance, bug
fixes)
Jens Ole Wundt (Softbody improvements, Image paint, bug fixes)
Janne Karhu (Particles upgrade groundwork)
Jiri Hnidek (Window merging tool, Blender-Verse, bug fixes)
Johnny Matthews (Meshedit Subdivide Core, Edgeslide, Widgetmaker
Script, Python api)
Joilnen Leite (Sort by extension on window file select)
Jorge Bernal (Game engine compile fix)
Jospeph Gilbert (Python Armature API, Python Mathutils, bug fixes)
Ken Hughes (Python API Mesh module, bug fixes)
Kent Mein (libtiff support, various small fixes)
Matt Ebb (Lamps, Camera and Object center visualisations, sequence
strip cutting, text UI controls and menu updates)
Marc Freixas (Boolean recode)
Martin Poirier (Transform tools, bug fixes)
Matthew Plough (support for Swap-Copy OpenGL buffers)
Mika Saari (Unicode character support for Font Object)
Nathan Letwory (Bug fixes)
Nils Thuerey (Fluid Simulation)
Pontus Lidman (Python script)
Roland Hess (Floor Constraint)
Simon Clitherow (Bug fixes, Window platform maintenance)
Shaul Kedem (File compression,Sequencer frame reversal)
Stephen Swaney (Python API, bug fixes)
Stephane Soppero (Python API)
Tom Musgrove (Python scripts, Button code cleanup, Release logs)
Toni Alatalo (Python API, bug fixes)
Vidar Madsen (Fix for animating static particles)
Willian P. Germano (Python API, bug fixes, docs)
Yehoshua Sapir (Python script)

Talk about being way off. Well, the table thing I guess is out of the question. Uhh, I still think that we should make something. My PC messed up, so I’m using a slower one, so it’ll be awhile before I make something.

Call me lazy but once I get my taxes paid I’m just gonna give them money.

Hmm maybe I should send a card too…

Maybe bake cookies :stuck_out_tongue: