At the moment, I’m working on a robot.
Modelling, Texturing is basically finished, so now I have to Rig.
I’m a bit stumped on how to rig the shoulder joint…
I want the upper arm to be able to rotate along the x axis and partially on the y axis,
and the shoulder to rotate only on the x axis.
Can you do this with one bone, and/or keep ik? ( I’d rather not resort to fk )
Otherwise, what is the best approach to this?