Hey guys, is there a way to show an light (such as an area light) as a solid object in the viewport in stead of a wireframe like it is by default?
Im in solid mode (cycles) ,and I set the viewport display to ‘solid’ of the area light…but nothing happens… Im probalby missing something here… but I’d like my lights to be more visible in my scene so id be great if there’s an solution for this… thanks