I couldn’t find anything on it, but I assume this is what they mean. Can someone fill in the gaps?
Swap - Possibly ms between frames
Physics - ms taken up by physics engine
Logic - ms taken by code
Network - ms taken by network commands? (Does blender even have those?)
Scenegraph - ms taken by scene management, such as overlaying scenes
Sound - ms taken by sounds played
Rasterizer - ms taken to draw the game
Services - ms taken up by blender, probably why the game runs faster after you run the saved exe
Overhead - ms taken to draw the “Framerate and display” as well as 'Physics visualization"
Outside - ?