Show hidden parts while modeling

Hi!

Is there any “checkbox” or add-on that allows to see hidden parts of the same geometry during you work (in wireframe)?
It’s very comfortable to see whole model when you work on details.
Splitting and joining geometry is not always very handy. Especially when you work with already rigged model )

I’m not sure I understand what you mean. Do you know about hiding and unhiding the geometry you have selected while in edit mode ( h, and alt + h)? There is also a clipping mask that you can use to see a cross section of your model (alt + b).

Ok. Here’s an example.

When you select some polys and press “H” - they disappear from view.
But I’m talking about some way/instrument/checkbox, that make this polys still visible as wireframe, but disabled for editing (moving, rotating and so on). You can see them, but can’t touch them :slight_smile:

He’s talking about using mesh objects as templates. In Autodesk Maya, I achieve this by checkmarking “enable override” for “drawing overrides”, disabling “shading”, and then choosing “template” as display type.

This is what it looks like in Maya:

If there is no simplistic/quick way to accomplish this in Blender, I may add this functionality to my existing “Smart Frame Selection” Blender addon so that multiple objects can quickly be turned into “click-through templates” with the press of a single hotkey.

Ah, i see. In that case I don’t think theres a way to do that atm.

Yeah, that sounds handy. We could use an addon for this if you don’t mind.

Actually, there totally is a way to do it in blender 2.8.

So, to accomplish this, select your object in either the outliner or the 3d viewport.

In the “Object context” tab, set “Display as” to “Wire” as seen here:

Then, in your outliner, make sure you have “selectable” enabled as a “restriction toggle”
2019-10-07_09-14-27

Then, uncheck the “selectable” icon next to the object you want to make unselectable:
2019-10-07_09-14-46

This is FAR too many steps, so I’m definitely going to investigate adding this to my “Smart Frame Selection” addon. Be on the lookout for it here: (☠ Retired) Neltulz - Smart Frame 1.0.16 - Blender 2.81

No guys )
I’m talking about this!


Faces are hidden, but edges are a bit visible, but disabled for editing :slight_smile:
Don’t know are there any similar tools in Maya or other software. It’s not Maya Overrides.

Ah, not sure. But I’m still happy I misunderstood, because now I have a feature I can add to my addon. lol

He was saying that he wants to be able to do something like this with specific vertices inside edit mode. Sort of like hiding, but the verts get set to wireframe and you can’t edit them. We could maybe do half of this by making a wireframe material and setting those verts to use that material, but we can’t freeze editing on those verts with anything other than hiding that I’m aware of. If this is possible to implement with an addon, I’m sure people will love to have this type of functionality.

So, if I understand correctly, he just wants to be able to hide things while in “edit mode”… but only “partially”…

The closest I can think of would be to select an edge, face, or vert and then press “CTRL+H” (Industry compatible keymap preset). This hides the edge, face, or vert completely… which is close… but not exactly what he wants. To unhide while in edit mode,you can then use “ALT+H”.

Hmm.

Yeah, this is beyond my pay grade. Good luck!