Show only bones that have keyframes

Is there any way in blender to show only those bones in an armature that have keyframes associated with them?

The use-case I have in mind is that when I am done with the first pass of rough animation, as a second pass I want to refine/align the movements. I would expect to touch only the bones that I used in first pass for this adjustment - and would not want to key-in any dependent bone wrongly and then debug why its not working the way I expect. Hence if only bones with keyframes are shown - it would help in the workflow.