Uhm well, I know it’s possible, because I’ve already done it before, but I just forget how I achieved it… I wanna use a basic armature, animate it, then extrude any bone on the x axis and use their loc/rot to run an animation I did with the basic armature. So basically I wanna move a leg first by using the ik functions of the basic armature but then I wanna move the legs in perfectly the same way by using my extruded bones (and deleting the basic armature bones) Now I tried it again and I notice that the transformation of a rotated bone does not have any effect on the loc/rot properties on the bones that are moved also by it. And I forgot how to fix that…
I hope you can help me, and I hope you can understand my problem, if you don’t , please post it, otherwise I’ll never get an answer… thank you!
mfG,
kiriri