Show us Monoliths, Cuboids, Cubes and Discombobulator Quickies

I opened up blender and wanted to play a bit with AO, DOF, Lighting, SSS and recently watching some SciFi movies, playing spore and seeing shongshongs monolith all the time on the forum i came up with this…
No intense modelling here… just fooling around thats y in the Testing section… nevertheless i think its a nice wallpaper thats y i didnt put a watermark.

http://gallery.arexma.net/render/monolith/monolithTN.png
Rendertime: ~10 mins if i remember right… quadpower FTW
Faces: 813216
Title: “42” :wink:

Here is the 1280x1024 version with DOF

And a 1600x1200 version without DOF

If someone wants 1920x1200 for 16:10 just tell me ill render it.

1 Like

Looks like you’re good friends with the discombobulator tool. Very nice job, simple yet very cool.

-Funddevi

/me likes cubes and cuboids :smiley:
and i already like the discombobulator for its name… i had another version with 1.700.000 faces but that was pushing my puter to the limit :slight_smile:

Not bad! As a test, it’s very effective. Huge image though, took a while to load it.

Decent looking. I would rather have the monolith placed in the StarChild room though, that would give it a really cool feel.

Yeah, well 1600 is my working resolution everything below is a pain and in 1920 the fonts get too small IMO :wink:
However without the huge resolution all the nice little boxes with their nice bluish softshadows would get lost :smiley:

Decent looking. I would rather have the monolith placed in the StarChild room though, that would give it a really cool feel.

then again in a starchild room the nice bluish softshadows would get lost :smiley:

However, now this thread gets the official monolith thread… Show me your monoliths… such scenes are matter of minutes (beside the rendering) :smiley:

2001 has always been one of my fave films. I think I jumped the gun on Star Wars by seeing it about eight times at the cinema, so I had to jump in on this one.

Made quickly. I tried AO and AAO and decided on the AO, but it was a fine choice due to the grain. One thing I am pleased about was getting the displacement on rocks right after trying and missing on my F1 Challenge entry. Compo took about 30 minutes to get right, but took several hours to tweak the lights and placement.

http://i153.photobucket.com/albums/s204/tea_monster/monolithsmall.jpg

Hey,

This is the right place for me to show my little test render.

Rendered in Indigo for about 30h if I remember correctly…

Here it is:
http://img70.imageshack.us/my.php?image=imagedn4.jpg

Feel free to comment…

Fort Ash

what is a monoliths??? they look cool!!!

Looks nice, but it still is noisy. Also sorry, but this is actually the wrong thread. Only monoliths go in here, AKA those big black rectangles.

Yeha… 30h rendertime and that much noise seems odd… mine took 10 mins… however its fine, i´ll change the thread title again, lets welcome, monoliths, cubes, cuboids and discombobulator :smiley:

And monolith simply is old greek (monólithos) and means “Onestone” “homogeneus stone” or “all of a piece”
The black one is specially refering to Space Odyssey 2001 a rather old movie from the 70’ if i remember right, so its save to say only the elderly here know it… and in this movie the monolith starts evolution on earth… thats why tea_monster has suzannes en masse around his (which i think is a cool idea)

So i changed the thread title… And in the matter of Space Odyssey also monkeyheads are allowed… :smiley:

Hey,

Quote:
Originally Posted by fort ash
Hey,

This is the right place for me to show my little test render.

Rendered in Indigo for about 30h if I remember correctly…

Here it is:
http://img70.imageshack.us/my.php?image=imagedn4.jpg

Feel free to comment…

Fort Ash
Looks nice, but it still is noisy. Also sorry, but this is actually the wrong thread. Only monoliths go in here, AKA those big black rectangles.

Yeah I know but still, I wanted to show my image before I throw it away…
The noise… The scene had a sun, o couple of glasses, a couple of emitters, a couple of different materials so all together they make a pretty complicated scene for Indigo to render…

Quote:
Originally Posted by sebbonaparte
Looks nice, but it still is noisy. Also sorry, but this is actually the wrong thread. Only monoliths go in here, AKA those big black rectangles.
Yeha… 30h rendertime and that much noise seems odd… mine took 10 mins… however its fine, i´ll change the thread title again, lets welcome, monoliths, cubes, cuboids and discombobulator

And monolith simply is old greek (monólithos) and means “Onestone” “homogeneus stone” or “all of a piece”
The black one is specially refering to Space Odyssey 2001 a rather old movie from the 70’ if i remember right, so its save to say only the elderly here know it… and in this movie the monolith starts evolution on earth… thats why tea_monster has suzannes en masse around his (which i think is a cool idea)

So i changed the thread title… And in the matter of Space Odyssey also monkeyheads are allowed…

Yeah I noticed the changed title… Thanks!

Fort Ash

Hi,

here´s a little experiment i´ve done recently. Discombobulator Script used with some textures and Kerkythea rendering with Volume Lighting (e.g. fog) involved. This could
be a good background thingie for a scifi train thingie ;). If i have some more time i´ll
develop this scene further…

http://www.blenderuniverse.de/download/Olympia-Tunnel1.jpg

Bye, Olaf.

looks nice with the textured doodads and protrusions…
UV mapped? lol jk
i´ve to try to make textures of that style with the procedural materials/textures…
however, bumpmapping thin lines with blenders procedurals still sux… badly.

astonishing image, and very powerful renderer!

That is really nice

Here’s one I just did: if your interested in this check out this: http://www.greeblelicious.com/
http://img528.imageshack.us/img528/9185/attachmentmj7.jpg
high rez: http://www.greeblelicious.com/displayimage.php?pid=153&fullsize=1

Here’s my desktop wallpaper I made.


The last two are very nice, I like the oranges.