I opened up blender and wanted to play a bit with AO, DOF, Lighting, SSS and recently watching some SciFi movies, playing spore and seeing shongshongs monolith all the time on the forum i came up with this…
No intense modelling here… just fooling around thats y in the Testing section… nevertheless i think its a nice wallpaper thats y i didnt put a watermark.
Rendertime: ~10 mins if i remember right… quadpower FTW
Faces: 813216
Title: “42”
Here is the 1280x1024 version with DOF
And a 1600x1200 version without DOF
If someone wants 1920x1200 for 16:10 just tell me ill render it.
/me likes cubes and cuboids
and i already like the discombobulator for its name… i had another version with 1.700.000 faces but that was pushing my puter to the limit
Yeah, well 1600 is my working resolution everything below is a pain and in 1920 the fonts get too small IMO
However without the huge resolution all the nice little boxes with their nice bluish softshadows would get lost
Decent looking. I would rather have the monolith placed in the StarChild room though, that would give it a really cool feel.
then again in a starchild room the nice bluish softshadows would get lost
However, now this thread gets the official monolith thread… Show me your monoliths… such scenes are matter of minutes (beside the rendering)
2001 has always been one of my fave films. I think I jumped the gun on Star Wars by seeing it about eight times at the cinema, so I had to jump in on this one.
Made quickly. I tried AO and AAO and decided on the AO, but it was a fine choice due to the grain. One thing I am pleased about was getting the displacement on rocks right after trying and missing on my F1 Challenge entry. Compo took about 30 minutes to get right, but took several hours to tweak the lights and placement.
Yeha… 30h rendertime and that much noise seems odd… mine took 10 mins… however its fine, i´ll change the thread title again, lets welcome, monoliths, cubes, cuboids and discombobulator
And monolith simply is old greek (monólithos) and means “Onestone” “homogeneus stone” or “all of a piece”
The black one is specially refering to Space Odyssey 2001 a rather old movie from the 70’ if i remember right, so its save to say only the elderly here know it… and in this movie the monolith starts evolution on earth… thats why tea_monster has suzannes en masse around his (which i think is a cool idea)
So i changed the thread title… And in the matter of Space Odyssey also monkeyheads are allowed…
Fort Ash
Looks nice, but it still is noisy. Also sorry, but this is actually the wrong thread. Only monoliths go in here, AKA those big black rectangles.
Yeah I know but still, I wanted to show my image before I throw it away…
The noise… The scene had a sun, o couple of glasses, a couple of emitters, a couple of different materials so all together they make a pretty complicated scene for Indigo to render…
Quote:
Originally Posted by sebbonaparte
Looks nice, but it still is noisy. Also sorry, but this is actually the wrong thread. Only monoliths go in here, AKA those big black rectangles.
Yeha… 30h rendertime and that much noise seems odd… mine took 10 mins… however its fine, i´ll change the thread title again, lets welcome, monoliths, cubes, cuboids and discombobulator
And monolith simply is old greek (monólithos) and means “Onestone” “homogeneus stone” or “all of a piece”
The black one is specially refering to Space Odyssey 2001 a rather old movie from the 70’ if i remember right, so its save to say only the elderly here know it… and in this movie the monolith starts evolution on earth… thats why tea_monster has suzannes en masse around his (which i think is a cool idea)
So i changed the thread title… And in the matter of Space Odyssey also monkeyheads are allowed…
here´s a little experiment i´ve done recently. Discombobulator Script used with some textures and Kerkythea rendering with Volume Lighting (e.g. fog) involved. This could
be a good background thingie for a scifi train thingie ;). If i have some more time i´ll
develop this scene further…
looks nice with the textured doodads and protrusions…
UV mapped? lol jk
i´ve to try to make textures of that style with the procedural materials/textures…
however, bumpmapping thin lines with blenders procedurals still sux… badly.