Show UVs in edit mode ?


(Emadigon) #1

I’m trying to have a uv plane visible in EDIT MODE.

This is my simplified method
3d window is in texture/potato view.
Add mesh Plane. Switch to UV Face Select Mode.
Open a UV Image window. Load an image.
The image instantly appears in the 3d window rotated 90 degrees.
If I unwrap to window the image is not rotated.
Either way, when I switch to edit mode I can’t see the image.

I know it’s possible because I’ve got a tutorial that does it.

Regards, Brian


(z3r0 d) #2

set the draw mode of your object you want in edit mode to wire or solid

and be in alt+z (textured) mode


(Emadigon) #3

Thanks for reply z3r0 d although that didn’t work for me.

I found that the UV textured plane must be in shaded drawtype.
Then selecting a different object and switching to edit mode allows
the UV plane to remain visible - sorted.

The point was to be able to edit a mesh to match the image
so both needed to be visible in edit mode.

Regards,
Brian


(z3r0 d) #4

http://home.earthlink.net/~nwinters99/BlenderStuff/texturedrefrence.jpg

the textured plane is one object
the 3d view is in textured mode (alt+z mode)
the drawmode of the object in edit mode is wire


(Emadigon) #5

The drawmode of the UV textured plane must be shaded


(nl72491) #6

Hello,

I’ve been sort of trying to do what Emadigon was trying to do:
I’ve created a plane, assigned an image to both sides.
Now I want to edit the plane, i.e. cut out the image, but I need to be able to see the image on the plane to do that.
I have another mesh (a cube) in the 3D view with a different image assigned to it. When I select the plane for editing I see the cube with its own image and when I select the cube I can only see the plane with its own image. The selected object in edit mode is without an image.
In object mode I see both objects each with its own image perfectly.

Can anyone assist?


(z3r0 d) #7

you can’t see images applied to the object you are editing in edit mode

yet
[there are “plans” for this but it will be after 2.40]


(nl72491) #8

Thanks,
I’ll try to figure out a workaround. %|