I am simulating a shower head flowing by using an array of spheres to create the individual water streams. It works great when the domain is closely scaled to the emitter. Problem is, the water starts to splash along the sides of the domain cube. When I scale the domain out to avoid hitting it’s walls, the water streams become less distinct and turn into large blobs. Is there a way to fix that?
Attached file is the ‘blob’ result.
Drench Flow.3.blend (1.32 MB)