Basically when I go to render, a certain object does not show up, however it does in the viewport (textured). The blend is made up of two .obj files (with .mtl’s).
Here is the problem ---->
Nothing parented within this blend. Dupli settings are off.
I set it to shadeless because otherwise the textures will not appear on the model when I render. (On the one which actually shows up). It will just appear shaded. Also it is set to only shadows. And I’m unsure how to tell if there is a texture affecting the alpha.
Make sure the right material is selected. In edit mode with everything selected, go to the mesh context and in the vertex group panel simply hit Assign.
In the material context disable Ztransp for the material and set alpha to 1.
You probably also need to go to the first material slot and just add a new material (doesn’t matter what material.)