Shows in viewport, but not in render?

Basically when I go to render, a certain object does not show up, however it does in the viewport (textured). The blend is made up of two .obj files (with .mtl’s).
Here is the problem ---->


The drill arm isn’t appearing. Any ideas?

Thanks in advance!

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  1. In the Outliner, make sure “renderability” is enabled for that object.
  2. Check the render layers. Is that object’s layer enabled for the used render layer?
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I’ve checked and everything enabled in order for it to render. So that isn’t the problem.

Are the normals for that object pointing in the proper direction (outward)?

Did you have other objects parented to that object? If duplifaces/dupliframes etcetera is turned on, the object is not going to be rendered.

Why is the material set to shadeless? Under shaders, is the material set to only shadows? Is there a texture affecting the alpha?

Nothing parented within this blend. Dupli settings are off.

I set it to shadeless because otherwise the textures will not appear on the model when I render. (On the one which actually shows up). It will just appear shaded. Also it is set to only shadows. And I’m unsure how to tell if there is a texture affecting the alpha.

Here is a link to my .blend file: http://www.mediafire.com/?acvg6dx8ng9ohaq
Maybe you could figure it easier out for yourself :slight_smile:

Sorry, mediafire has a server problem.

But setting the material to shadow only, will make it a transparent object only casting shadow (or did I misunderstand something?)

Sorry, I’ve quite new at this and I’m starting to get a little confused.

Here is the current setting with viewport and rendered previews:


Here is the .blend being hosted on another website:
http://www.megaupload.com/?d=FUA3TS5W

Try this: http://www.megaupload.com/?d=FUA3TS5W

I’m quite new to Blender so I am starting to get slightly confused.


Aargh! Please not that site again! The place to upload .blend files is http://www.pasteall.org/blend/

You’ve added (1) an empty material as the object’s first material, then (2) you’ve set the second material to Ztransp and alpha 0.

Note: If you use multiple material you must assign one of the materials to the mesh in edit mode.

Sorry, I’m unsure how to fix it. I’m not too good with the program at the moment.
Any chance of step-by-step instructions on how to fix it? :slight_smile:

Make sure the right material is selected. In edit mode with everything selected, go to the mesh context and in the vertex group panel simply hit Assign.

In the material context disable Ztransp for the material and set alpha to 1.

You probably also need to go to the first material slot and just add a new material (doesn’t matter what material.)

Not sure this was really helpful

Its working!!!
Thank you so much!!! :smiley: :smiley: :smiley:
You’ve just made me the happiest person on the Earth!
Thank you! :slight_smile:

Congrats and happy blending! You might want to add [Solved] to the topic.