Been researching a lot about using HDRI for lighting and reflection.
Question those who are also interested in this.
I’m filming inside a restaurant. And going to recreate certain aspects of that room, so that I can create a fluid sim, and add it to the scene. I’ve created a 360 degree pano hdri image of the area, to recreate the lighting, and also for reflection on the water. If my room is essentially 4 walls and a floor, with one wall has a large window letting in sunlight, and track lighting on the ceiling. Can I shrink my world lighting (which would be my hdri) so that my walls aren’t casting shadows into the scene, but the lights from the ceiling still casting their light properly? Does that make sense. The few tutorials I’ve seen, shows this great big environment, encompassing the small scene.
Im trying to recreate the lighting as realistic as possible. I’m still learning and trying to wraps my head around all this.
Thanks for the help,