Shrinking Skeleton after Export?

Hiya fellow modelers, I don’t know if this belongs here, due to a 3rd party exporter being used (Blender Source Tools), but no one else seems to be having this issue, and it doesn’t always happen.

Here’s my problem:

Whenever I export my model, the entire armature seems to have been shrunk into the root bone’s position.

After the creation of the armature, I saw that the model was too small in-engine; so I enlarged the model and armature by the same factor (x45), and in blender it shows as being that. The bones are the correct size and are in the correct locations.

But whenever I export it, the skeletion shrinks back to seemingly its original size. It shows like that in game, and when it is imported back into Blender.

This didn’t happen with my other model I exported, which also had a skeleton.

Is there a certain way I need to scale something in blender? Do I specifically need to select something when I export?

Try scaling the the armature in edit mode or after you scale in object mode apply the scale (Ctrl+A) to all objects