I was messing around with using shrinkwrap to reveal objects again.
I ran into this demo file I presented as a bug to the developers. They insisted with a quite lengthy multiple reply that what I was experiencing was the intended output of the shrinkwrap modifier working correctly.
What I visually present to you is the shrinkwrap modifier producing garbage on the projected plane.
My argument was that it works correctly for the mesh, but not for the curve. So this must be a bug in the curve processing part of the modifier.
As far as I can see it is doing exactly what you are asking it to do. It is projecting along the Y axis, with the curve it projects all the points to the right of the plane so you get a squashed look. The same thing happens with the mesh object but you don’t see any impact because the object is perfectly horizontal. In this case the order of the modifiers is important, you are shrinkwrapping and then curving, reverse these and you will see the same effect as you will be shrinkwrapping a non horizontal object.
I guess the “spillage” is the problem. When I click Cull Faces for the curve, it does not work. The culled faces spill out on to the projection plane. They should be culled and not drawn in the viewport or rendered. Like the mesh object.
I’d rather just make the curve straight, like the mesh. When I do this it still does not work. But oddly enough, there is a curve modifier for curves. I tried putting a curve modifier on the curve itself and that helped a bit, but I still can not get rid of all the spillage.
I am just looking for a way to do automatic reveals of objects (mesh or extruded curves) in a uniform fashion.
Maybe for a single object, but what about multiple objects and objects that I want to reveal toward the camera?
I just need to schedule some time on the C4D machine. Cinema4D can do this <i>quite easily</i>. I try to do as much work in Blender as possible, but this is just one of those areas where Blender falls behind on what is current with motion graphics.
Maybe for a single object, but what about multiple objects and objects that I want to reveal toward the camera?
I just need to schedule some time on the C4D machine. Cinema4D can do this quite easily. I try to do as much work in Blender as possible, but this is just one of those areas where Blender falls behind on what is current with motion graphics.