Hi there,
i was trying to place a simple object (like a circle in the picture) on the UV-Sphere
and then extrude it to give it a volume but without luck. Could someone please
explain me, how to do this?
Thanks a lot
Dalibor
Hi there,
i was trying to place a simple object (like a circle in the picture) on the UV-Sphere
and then extrude it to give it a volume but without luck. Could someone please
explain me, how to do this?
Thanks a lot
Dalibor
It works for me. Done in version 33424. See .blend file
I was supprise it works for Bezier curves too (only for curve, not surface ofcourse)
ShrinkWrap.blend (512 KB)
Hi, could you please explain me how you do this…? Do I have to postion that plane on top of the sphere? I tried it from side until now… Thanks a lot.
Add a Subdivision modifier to the sphere, give it a few levels, so the surface of the sphere is more curved and has less planes that could give problems to the shrinkwrap.
By example this should be good enough
Now the circle must be specifically prepared for the wrapping.
A circle that has its faces like this will never apply :
So back to the circle, in Edit Mode select all the vertices and press E (extrude) then Enter , now press W then Merge -> At Center, to obtain this :
Now unselect all, and select those edges in edge select mode
In the left panel, press the Subdivide button a few time until you get +/- this :
Good, go back to Object Mode, select your sphere and look at the name it has.
Select your circle and add a Shrinkwrap modifier.
In the target line of the modifier, click on the “Target” line and on the drop down menu, select the name of the Sphere (in this case the name of my sphere was “Sphere”).
to get the shrinwrapped circle on top of the sphere, click once at Offset to give 0.01
You should have this :
You can apply the Shrinkwrap modifier if it fits now your needs.
In Edit mode, you can now extrude (press E) your Circle and give it then a bit of depth.
Once done, select all and Mesh->Normals-> Recalculate Outside and avoid some inverted normal problems.
oh, great, i have to try this… thank you very much!
@Robsoie: if you want save few clicks - in 2.5 there is not necessary to use Extrude and Merge for circle.
In the same time you Add Circle in your scene you can choose “Fill” option on the left side of 3D window
(if it’s not visible press T) it will does the same job.
Anyway thanks for Subdivide option
(I stupidly used LoopCut tool that took more time - Extrude, Scale, LoopCut, Extrude, Merge at Centre
Your explanation is nicely detailed so would be good to say - something like -activate circle selection tool © and click in a centre to celect all edges.
Thanks i didn’t knew that, as i use primarly 2.49b for everything modelling work and only use 2.5x for testing new features, there’s a lot of the new methods from 2.5 that i have yet to learn.
Hi there and thank you for your replies.
I have tried that, it works somehow, but the results are not that great. Especially when I try someting more complex.
Is there any other way to bend object so that it fits other surface nicely? Or just do_it_yourself_manualy thing?
It’s always case from case. Generally this is more NURBS modeling kind (that is for a long time in a progress, it looks like has no enough support in blender community).
With mesh modeling you have two options
The best way to get right help here is to show what exactly you need.
Hard to understand what you mean complex.
If your problem comes from filling complex shape you can try this scripts for 2.4x blender
There is also great script for 2.5 in WIP stage, but it’s focused on converting text to a mesh. And I’m not sure if a guy is thining about some net filling option.