I’d like to conform a subdivided plane to a curved surface, within the same mesh (ie the same Object Data, iow it’s not two objects so I can’t use the Shrinkwrap modifier).
Snapping doesn’t seem to be doing the trick, since there are many faces that need to be conformed en masse. Maybe it could work but I haven’t hit the write combination of settings.
How would one do this, or do you have to conform it in a different Object and copy it over?
Vertex group allows you to use SW to selected vertexes but a object cant be a SW target of itself. So, no, you cant use SW with one object. You have to separate to two, use SW, apply it and joint it again. Btw, why is it important to have only one object?