Side of a collision

i basically would like to know how i can detect from which side a collision happens. Sometimes objects are complex so you can collision them in front but the object worldPosition is behind … There’s the solution of finding the nearest vertex of the mesh im colliding with, but the idea of looping through all vertices makes me sick :stuck_out_tongue_closed_eyes:

Any pre-programmed feature ?


@BluePrintRandom did answer this . Cool , thx to him