Andy Goralczyk has shown, but not explained :), a great demo about face modeling. My question is for someone who has seen the video.
What kind of technique has he used?
When I create a mesh I do not get this type of surface, what is it?
Thanks
Andy Goralczyk has shown, but not explained :), a great demo about face modeling. My question is for someone who has seen the video.
What kind of technique has he used?
When I create a mesh I do not get this type of surface, what is it?
Thanks
He is working with a subsurf modifier applied to the mesh.
Is the video available online?
Thanks Calvin. I’ll have to bookmark this for next month as I’ve just about blown this month’s download limit after messing with Google Earth!
Thanks LarryPhillips, I have never used the subsurf with the option to apply it during edit mode. That is why I have not recognized it.
Good tutorial, but the quality of the video.
In time ~7minutes, he shows something that looks like eye snapping to eyesocket, is it that and how do you do it?
I’d say he just got into translation mode accidantly - maybe through the gesture, it happens to me some times - and then hits ESC so the eyeball pops back to its original position. I don’t think there is anything like this kind of snapping in Blender but I’d be happy to be corrected :).
Stephan
The snapping tool is a pending task in Blender. Actually, you can find through menus: selection to cursor, cursor to selection… but is not a real time or interactive functionality.
Is it too hard to program a snapping tool?
I used Maya 2 years ago and this tool was great. Many times you need to snap to a point, a line or a surface and with Blender it is difficult or impossible.