I’m trying to use Blender with ZBrush.
Sometimes, (when I’m desperate) I export OBJ files from ZB in order to use the UV
editor in Blender. It’s usually because I forgot to assign UVs earlier.
But I find it’s next to impossible to re-export an OBJ from blender and get the vertex
order preserved, even when I make no edits to the mesh whatsoever, and I’m careful
to use the OBJ exporter options to keep vertex order. One or two polys usually have
the vertex order rotated (or flipped) on export.
I’ve noticed that the messed up polys are usually the poly that Blender displays shaded
(see attachment) and possibly one other next to it.
I’m wondering what the significance of this shaded poly’ is, and is there a way to remove
or disable whatever that special quality is to blender?
Does anyone out there have any advice on that, or any help using Blender to UV
meshes from ZB?