Thank you very very much everyone for the awesome feedback. My computer is typing super slowly right now as Iām rendering a new project which is in the neighborhood of 2.2 million verts 
blend1988 and Shegzy: Thanks! 
LohnC: Wow, I really appreciate what youāve said Lee. I deeply admire your work and know there is no question you will rock the 3d world with your incredible work!
sornen: Thanks! Yes, the handās a little weird, not only due to the angular/weird proportions for this dude but also the proximity to the camera. Weāre probably all constructed funny in some way 
Sago: LMAO!
With so many projects averaging over 1 million verts, Iāve grown accustomed to long renders with the internal renderer. Yafray requires more patience yet though 
acrim: Cool! Never heard of him but still cool 
HellBok: Thanks!
BgDM: Thanks so much BgDM. Yes it was the DOF in this piece that decided it for me for Yafray. I like the way itās handled with the crosshairs and aperture value and all. Internal DOF support would be so great. I have used zblur and other DOF techniques in the past, but this one really seemed a step in the right direction. Yes, this definitely could have been done in the internal renderer. In fact, I think I said something like that to Sago concerning one of his renders at some point. External renderers in general may have their various advantages and applications, but nothing really beats the speed and flexibility of the internal renderer I think. As much as the internal renderer may advance, I hope that advantage of speed always remains. The quality is already amazing, but we know it will get even better 
lemmy: Thanks lemmy! As this was initially a Yafray lighting exercise, I spent quite a bit of time working on getting the illumination just right, and then in post to adjust levels some more to make it complete and comfortable to look at ā literally warm and fuzzy with the lighting and DOF and all 
eeshlo: Wow itās great to hear from you eeshlo
You can certainly expect more Yafray renders from me ā I love to experiment, and the latest Yafray is such a great new toy with all the new options and stuff!
Speed is a major issue, as you know. I blend constantly and truthfully would not be able to create and refine so much if I had to wait so long for the internal renderer. The waits are ultimately worth it though, as I was saying to nehpets in the Focused Critique forum, but as @ndy pointed out we like to stay real close to render time results ā which of course is partly possible due to the non-XML Yafray integration (unchecking XML), but beyond the pronounced waits it is the disparity between the internal and external renderers that has been a massive point of frustration, especially with basic things like lighting. The increased procedural support is a great step. If I could select Yafray and press F12 and get parallel results with Blender at least in terms of light power and material mapping (but with a notably superior and physically correct render product in Yafray), that would be great. Then I could go on more comfortably messing with caustics and all the other cool things Yafray has to offer. My only other concern is that Yafray seems to crash often on high poly works, like anything over 500k verts. Maybe itās an OS or RAM issue (I have 1GB RAM). But things like that cause me to stick with the tried and true internal renderer, and that may be the case with others. Iām sure as Blender and Yafray mature there will be increased consistencies between output as Iāve described, and that would be critical and compelling evolution that will get even more people excited about potential advantages of either renderer. As for why to use one or the other, some people may use Yafray for photorealism, but I choose my tools and methods according to their artistic potential, and Yafray certainly has that. My main goal is to create art, sometimes even photorealistic stuff, and having more render options means more possibilities. This particular project seemed to succeed because I went into it as a āYafray project,ā something I had never quite done before
I definitely plan to produce more works in Yafray as time permits, strange and uncommon stuff too, and if anything looks good it will likely get posted here or at my website 
PlantPerson: Thanks! Some intentional strangeness about them yes 
SmaTheGreek: Thank you!
@ndy: Hey @ndy! Thanks so much my friend! If youāre using the optimized build, it will crash with Yafray if you uncheck XML. If that is the case, what I do is keep the BF-blender exe file and then rename it like blenderOriginal.exe and then set up an alternative icon to that. Otherwise, yeah, that long dark wondering wait for a three hour long potentially crappy render will totally suck
Speed should not be an issue on your system though mr. dual opteron
I would love to see some Blender benchmarks of the new AMD X2 4800 procesor. Now with the dual thread support that must make for some sweet render times! I hope to upgrade in the relative near future to a dual core system. Then I can really be productive! 
Gwendolan: Thank you very much Gwendolan 
Cerberus: Ah, maybe the coin is his preciousss
Thanks!
RobertT