After much googling it seems the most popular ways of getting an outline on any object is either the inverse hull method, or freestyle. The issue that I have with inverse hull is that it results in outlines “inside” the rendered object’s region
I’m looking for a real-time solution using shaders for getting results similar to what you get with free style contour, or how your objects is outlined when you select them
How should I approach this? I understand that it’s a bit redundant since free style exists, but I’m just really curious about a real time solution. Thanks.