hi
i know its a silly question
but i couldnt find anything here
i just want to know how i can save my rendered pictures`?
thanks
hi
i know its a silly question
but i couldnt find anything here
i just want to know how i can save my rendered pictures`?
thanks
Press F3 after rendering and type in a file name. Easy as that!
thanks
If you use ANIM instead of RENDER, the file will be stored. RENDER is only for previews. You can enter the filename and directory on the upper left side of the menu. The format (TGA, JPG, AVI) can be selected on the right side.
Holger
i noticed that
but its making me files without an ending you know
i cant open this created files
On the right bottom of the menu you find a button âExtensionsâ. If it is activated, Blender is forced to append the extension (.tga etc.). If you forgot that, you can also manually rename the files from âblablaâ to âblabla.tgaâ and they become readable.
Holger
renaming works but i have set it to jpg and its the same as before
whats wrong?
Like I wrote before: Activate the âEXTENSIONSâ-button! It is located slightly above and a bit right of your last word âwrongâ.
Holger
o yaeh thats it
one more question
how can i make an text
i found the text creation button
but i cant see it on the rendered pic
and i cant change its content
Normaly you can see the text. Do you have lights in the szene which illuminate the text object? Is the text in the clipping range of the camera?
With the text selected: In the Edit Buttons Menu (F9) you can enter an EXT1 value bigger than zero. This gives the text some depth.
Holger
fascinating
thanks
???
Render is to render an image, ad exactly the single current frame⌠ANIM is to render an animation, from start frame to end frame!
Stefano
OK, I agree. Seems that I got used to a pretty complicated workflow⌠:-?
F11 - F3 is indeed faster than setting startframe and endframe to the same value and pressing ANIM. Thatâs the problem of learning by doingâŚ
Holger
Itâs very handy when you want let your image save automatically. I use it when I do a very heavy render. After such a render is done, it is sometimes difficult to save the image.
But to do this you have to set âstartâ AND âendâ frame to 1.
next question
kann i turn an objekt
example:
if have got 2 objekts
looking like this
||
and then i want them to look something like an dna model
you understand? :-?
No you cant automatically twist an object , but Yes there is a way to do it. (Actually, you might get close with ârotate around cursorâ and prop. editingâŚBut thereâs a better way.
In the Edit buttons, there is a âscrewâ extrude. To use it you must be in front view. So from top view add a circle, then go to front view. Use ctrl-RightClick to add a line. The line wil dictate the center of your twist, and the length. select all the verts in the obj and the line (use the linked select - L-key), press âscrewâ.
If you need to twist an existing obj. Place the 3D cursor at the center of your twist. Select ârotate around cursorâ button (looks like the 3D cursor). In frontview, select all but the bottom most set of verts. In top view hit âRâ and rotate them. Back to front, select all but the bottom most two sets of verts, top, rotate, repeat as necessary.
You can use proportional editing (Grid button) if there is not a clean division line in the verts of your objectâŚ
Bob
I just tried to make a DNA strang and it doesnât look sooo bad:
(It is the first method that rwenzlaff mentioned)
By the way: Probably you will get more and besser answers if you ask new Questions as a new Topic and do not append them to your old questions.
To create a DNA strand⌠Intermediate level.
This will give you a perfectly even double-helix (Sorry itâs complex to explain, but Iâll try to make it easy):
1)In top view Add->Curve->Nurbs Circle
2)While in edit mode, Move all the verts 2 units to the left (Hold down CTRL)
3)Copy (Shift-D) and move 4 Units to the right and exit edit mode
4)In front view Add->Curve->Nurbs Curve
5)Delete the two lower-most verts
6)Select the remaining two and rotate 90 degrees so theyâre now verticle
7)With the top vert selected, extrude (E) and drag up 1 Unit
8)Select the bottom vert and move it down about 10 or so units
9)Extrude the bottom vert 1 unit down
(You should now have 4 verts again, all lined up vertically)
10)Exit edit mode
11)With the new curve selected, go to the edit buttons (F9) and press â3Dâ
12)In the âBevObâ, type âCurveCircleâ (CASE SENSITIVE!)
(You should now have two pilar-looking objects)
13)Enter edit mode
14)Select the top two verts and press (T) to twist
15)Circle your cursor around the verts to until the âRotâ value displayed at the bottom of the window is where you want it (360 is 1 full turn)
16)Exit edit mode
17)Press Alt-C to convert it to a mesh if you want
Youâre done!