I want to animate the movements of some sort of little UFO in my game. I’d like to use Ipo curves instead of using motion actuators because I want it to undulate when moving, not going exactly straight.
With the “add” and “local” buttons, I thought the Ipo actuator was perfect for my needs but… how can I use several Ipo curves for the same object ? Should I make a big Ipo curve containing all the animations and then play around with the “start” and “end” fields ? That may work but looks like the wrong way to do it :no:
Any idea ?