Hey I have a question for you rigging experts:)
How should I go about creating a simple armature for the trunk of a tree which uses a noise modifier to create wind movement? Is there a way to do it and use auto weight to correctly weight all the branches and leaves?
BTW I have already played with Sapling extensively so I’m familiar with what it can do. I would like to have more control over the animation and also simplify it as well. Not every branch and leaf need to move freely. Entire portions of the tree could sway together to get the effect I’m looking for. It also seems that physics is not the best method with soft bodies either. The tree meshes are far too complex.
Anyway I appreciate the help and knowledge you guys have. Rigging is just a bit out of my wheelhouse:)