I’ve put together a simple biped rig. The point was to create something for me to do animation tests with for potential employers (I’m currently looking for a job).
I’ve tried to keep it relatively simple, whilst still being useful.
Blue controls are for FK, red controls are for IK.
All animation controls are on the first armature layer except for the IK controls and sliders, which are on the 2nd and 8th layers, respectively.
All the controls are named appropriately, so if you aren’t sure what something is for, just read its name.
The only tricky thing about this rig is that the arms, legs, and head are all hinged. This makes posing the character a bit annoying.
The reason I did that is because I discovered while animating for BBB that when the arms and head are not hinged it made the final stages of animation a pain in the ass. So it’s a trade-off between mildly annoying initial posing and pain-in-the-ass finishing. I choose mildly annoying initial posing.
Feel free to do whatever you like with this rig: animate with it, modify it, re-release it, lie and claim you made it. Whatever.
I release it to public domain.
I welcome any feedback.
I fixed some bugs in the rig. If you’ve already downloaded it, please re-download it if you intend to use it.
I’ve put together a little animation to show off what the rig can do: biped_rig_example.mpg
It’s in mpeg2 format, and is a little over 9MB