@katinger what is the point of going forward if you haven’t learned from the past?
regarding camera movement:
It’s obviously a matter of taste. I personally don’t like hectic roller coster camera movements like you see in summer movies such as the transformers. and if someone use them he should be very carefull about it, especially regarding the composition of his image.
the part in the end when the camera goes up with the spaceships is very confusing and hard to understand what’s going on. If you want to keep your spacesheep up movement you should consider a cut to a different camera angle
further more if you want to achieve a fast motion your objects could move faster in comparison to the background.
and not necessarily make fast camera moves. maybe few more details and shadows on the background could also help with that, even though you do have a bunch of details, and if you do add, then again you should be careful with composition .
also changing the distance and size between your objects (spaceships) can help a lot. I personally scale a lot of times to cheat in this kind of situation (especially when your objects are limited with how much you can move them in their 3d space).
motion blur is obviously also helpful.
Regarding animation, your spaceships could have some more weight in their downward motions, improving your curves and add small anticipations can also add to the sense of weight
but overall doesn’t look bad at all. I think only the last part is something you should defiantly consider to re-work.