All work, I couldn’t live without it.
Sorry, I have not see this post recently.
I’m now tackling to port whole features in Magic UV (includes UVW Mapping) for Blender 2.8.
And just now, I finished to port UVW Map feature to Blender 2.8.
You can try it by downloading newest Magic UV on master branch.
I also tackling to the other features as well as UVW.
You can see the procedure from below issue.
What is the bl280 version, i dont see a clear branch for that?
The packed version in 2.80 user_preferences error, that has been changes about 1 month ago.
I just download dev branch and still see that error
File "/Applications/blender-2.80.0-git20190109.3c3d80ea22af-x86_64/blender.app/Contents/Resources/2.80/scripts/addons/uv_magic_uv/__init__.py", line 110, in register if bpy.context.user_preferences.addons['uv_magic_uv'].preferences.enable_builtin_menu: AttributeError: '_RestrictContext' object has no attribute 'user_preferences'
This needs to be like this:
so user_preferences is now preferences
PS why do you let it print all that info when blender starts?
Another thing i dont get, in the addon it states 6.0.0 but above it states 0.5.2, why not keep this inline?
Why do you add a comma in file names, that is not proper naming. you dont need to add bl,290 just skip that part. If you dont have a 2.79 version than naming it without is better.
Also its sometimes cleaner to put all kind of other files in your wiki page. Than make a repo for that and upload image and stuff to their. You can than use those links to paste them in you readme.md anc other files. This way you repo stays clean and small
Also that archive folder should not be there. Its better to make a structured folder on say an USB drive and than do you archiving there.
Ive attached an image how i made a structure which works quite well. I also had issues how i would maintain the gitHub local fodler properly. I now use a folder in the addon which is named gitHub, this is my work folder for sourcetree. Than the wiki folder is also an repo this is where i upload my preview images.
I use releases which also has its own folder, this contains all the zips i make with each update. It only contains the readme.md, changelog.md and py files
When you keep you folder clear and use the main folder in github. Than the user does not need to rename the folder, which sometimes happens.
PS i thought these tools were one addon. They all separate?
None of them show by the way, so you need to do manual install. I think you should eiter make separate repo’s or state info on how to handle this.
Never really understood that last point #3 Use addon buttons???
PS should the UVW box offset also offset in Y-axis? When i try this simple cube doesnt seem to work properly, only when i adjust them one by one.
Another point why is there a Z-axis? UV is only U and V thus X and Y?
ahh its for the 3d view, yet when i do Y, i believe the middle one, it also moves a plane on top. When i do X it also moves the plane on top. But thinking about that would be correct as it seems to be linked to the 3d view.
I would suggest to add Axis names as a label or show the prop name. It is clear, sort of, that from top to bottom is XYZ but not everybody will get that i think.
PS why not use aspect ratio on all axis? Now it only works on Y-axis in the UV editor
Sorry I did not notice your reply.
This bug is already fixed.
Addon Sure UV 0.6.0 (updated for Blender 2.8 support)
Original post was also updated.
Link to my version:
sureuv.zip – v.0.6.0 for Blender 2.8
Great little addon, i have it on a numpad key all the time, indispensable for architecture projects.
I don’t know if there was an update since i downloaded it a long time ago, but it would be nice if it would do box mapping for all selected objects.
I love this Addon thank you very much but I really love to use it with the Magic - UV addon.
This prevents the need to install multiple ones.
I hope @hp9000 will consider making pull requests to the Magic UV addon to help all the community.
Just discovered this add on, exactly what i was looking for.
Hi, UVW mapping in Magic UV is already worked in Blender 2.8.
Is there any issues about it?