This is another quick doodle I did, I spent about 3-4 hours on the scene, I was just playing with vray (thanks to Andrey’s exporter) and painting textures inside blender I also wanted to test some things in the compositor. I took the render brought it back into blender via an image node, then I used a BI render for zdepth and used that to calculate the DoF. I also did some color correction with the compositor. The results were satisfying so I just wanted to share this with you guys. (And its not an interior, just for CyborgDragon)
Thanks for looking!