Greetings Blender peeps,
I have very little history with using the compositor so I’m sure this is easy for the pros, but I can’t possibly come up with a search phrase that would have helped me, so I’m doing something I rarely do and ask a question before researching it. I found this kick A$$ skull on blender swap and I want to edit one of the eyes in the compositor, so I move it to another layer and assign a render layer to it (2) and when I do blender assigns the compositor node tree from the skull to the eye. And when I try to delete the node tree from the eye and start a new one, it deletes it from the skull. I hope I’m describing this right. It’s difficult. Anyway, I have done a simple blur and glare node tree for something else before, but I didn’t have a big node tree for the main scene messing things up. How can I make this work?
file:///Users/mattthomas/Desktop/Screen%20Shot%202016-11-08%20at%2011.57.34%20AM.png
I can’t upload the file because it’s 71 MB. I can zip it down to 21MB but I guess either this site doesn’t like zips or it’s still too big.