If someone could help me, it would be great!
I want to add the following keybindings to my active camera while running the game engine:
D -> Turn Right
D Rmb -> Rotate (left) along horizontal axis (“whirl”)
now how to make d to turn right, without being activated as “Turn Right” while clicking RMB + d ?
to achieve the goal: Rmb D -> Rotate exclusivly, without turning right
So far, I’ve added d and RMB as an AND controller to rotate left
to experiment d and RMB as a XOR controller to turn right.
it excludes d from turning while rotating, but also adds RMB as a keybinding for turning.
Very confusing, though it has to be simple, OR?