Lately, I’ve been dabbling in some simplistic characters so I can begin doing basic animations. I don’t have any decent models handy that would be simple enough to do what I have in mind, so I started making a semi-bipedal kid dragon, just for a placeholder.
The single biggest problem is this shoulder design, which I know is going to come back and bite me in the ass when I try to animate it later on. Problematically, this kind of extruded-cube joint is the only kind I know how to make.
It’s not like this experimental project is of immense gravity or importance to me, but I’m not going to allow myself to continue to use inferior techniques when I know I can do better.
I want advice and instruction on how to create flexible, natural joints and more malleable, more clearly defined subsurfed shapes using the fewest possible vertices-- and to be frank, I’d much rather hear it from a forum member in their own words than be directed to a tutorial.