First of all thanks for showing interest!
I have tweaked the wood cabinet material to be a little more diffuse and not so plastic looking.
Some person pointed out i should change the texture of the small tiles so you could see the knife-stand better.
I personally like the texture because it is a little bit random and since it have those few red ones it kind of breaks the image up and gives a little bit of spice.
Also, any tips for more photorealism?
For the final image on the previous post i used this setup for the compositor. Nothing fancy. :eyebrowlift:
There have been a lot of architectural render this winter (In my opinion) soo many really good ones too, a lot of photo realistic ones. What is the secret? Is the material or render engine most important? Cycles, octane, vray, etc.
Also i saw a list where someone was speaking about general photorealism. He pointed out the most important keywords was lighing, DOF, Distortion and grading, do you guys agreed?