simple logic bricks to python

is there any example code that replaces simple logic bricks like:
trackto
near x do this
etc

because if you have many logic bricks blender doesnt manage them too fast.

if i understand You right, You want to simulate Logic-Bricks via a Python Script? I think that not possible, yet. But You can control them by Scripts.

This is from my WIP, This is free to use,but if it is don’t work in yourfile, you need to fix this yourself.

from math import sqrt

def dot(a,b):
	return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]

def cross(a,b):
	return [a[1]*b[2]-a[2]*b[1],a[2]*b[0]-a[0]*b[2],a[0]*b[1]-a[1]*b[0]]

def norm(a):
	len = sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2])
	return [a[0]/len,a[1]/len,a[2]/len]

def lookat2d(y):
	y[0]=-y[0]
	y = norm(y)
	x = norm(cross(y,[0,0,1]))
	z = cross(x,y)
	return [[x[0],x[1],x[2]],[y[0],y[1],y[2]],[z[0],z[1],z[2]]]

# cont = GameLogic.getCurrentController()
# obj = cont.getOwner()
# loc = obj.getPosition()

def trackto2d(obj,dstloc):
	loc = obj.getPosition()
	vec = [dstloc[0]-loc[0],dstloc[1]-loc[1],dstloc[2]-loc[2]]
	mat = lookat2d(vec)
	obj.setOrientation(mat)

def near(srcloc,dstloc,len):
	dx = dstloc[0]-srcloc[0]
	dy = dstloc[1]-srcloc[1]
	dz = dstloc[2]-srcloc[2]
	return (dx*dx + dy*dy + dz*dz < len*len)

You can also (obviously) totaly replace property sensors and actuators.