When in mesh editing mode, how do you rotate a face around its normal? I can’t find this function, and it seems something thats pretty much built into every 3d app out there… so its gotta bere. I’m talking about rotation round the normal of the face though, not around a given axis.
Also, is there a way to define a custom coordinate system, like in MAX, and then scales will consider that to be X,Y, and Z for those transforms? This would help for modelling various things.
but you can do transforms around the local object axes, press x twice for the x axis, y twice for the y axis… and so on
see, but to use this you’d have to rotate your entire object in or out of edit mode, then move it back [that’s just how you reorient the objects axes]… might as well just use the global constraints then