I followed a tutorial where this works flawlessly in Blender 2.70a.
If it works with blender 2.70a (the latest version) why not use that ? If you use a version before 2.63 you may see issues because that’s when the current mesh system was introduced. If you want to get that appearance split the face
@ Richard Marklew : He says he uses 2.70a. <----- Black Hole Time Shift… nm.
Chances are you had double vertices when you selected and started to move.
Since there are no blender knobs, just object on image, nobody can tell for sure.
However Ctrl-R would be going around object if there were no additional vertices.
-----> Same caused Locally Temporal Imaginary Blackness so that Ngonal Reality was shifted too.
Select vertices and hit J.
You’re creating concave quads like that. Everything gets triangulated for drawing on the screen (and rendering) and a quad has two triangulation options:
Ok thank you I will not do it that way I was just curious as in the tutorial I was doing this didn’t happen and I wondered if there is an option for displaying it another way.
In the tutorial he is modelling in wireframe mode so it doesn’t show any faces
If you’re not in wireframe ensure you have not enabled the limit selection to visible option to ensure you are selecing ALL the correct vertices