I’m trying to write a script wich converts the non-node mat´s of the imported mesh into cycles node mat´s with assigned image textures. These images are lying in the same folder as the .blend file does and every material is named like the image wich behaves to it. So the code thought about should do this, but I dont know how to wirte it in phyton:
import bpy
for all materials:
material use nodes
material color = imagetexture(Path='...', name='Material.name'.png)
the line for all materials needs to be something more like
for a in bpy.data.materials:
that way it sets each variable to a
next you will need to do
a.use_nodes = True
and you cant just set material colour, you will first have to find what texture is hooked up to the object in BI, then you will need to create a image texture node in the node editor (which you can do with python) and then you will need to connect the image texture node colour output to the diffuse input.